Every JackiOh patch, newest first: its date, its title and what it changed.
Stinkyscape
The Stinkyscape set, 176 cards and 52 tokens, with four new tags: Drone Core, Weapon, War Doctrine and Swarm.
Technical changes
Dormant cards wait on the field, out of reach, until they awaken.
The Starship: each Starship Piece that dies fuses into your Dormant Starship, and you launch it for (3).
An economy inside the match: Resources to mine and trade, Credits to spend, and the Marketplace to spend them at, with its own table of ten AI cards.
Anomalies swap your board for a preset one, and Alteran Reach opens a map of the starscape.
Every Stinkyscape card wears the set's mark, a ringed green planet, and every Legendary and Mythic of the set opens its play with a few bars of its own.
v0.5.6b Stratos is spelled one way
Card text
The Stinkyscape Unit that Stratos Swarm fills your board with is now spelled Stratos, as the Swarm spells it. Nothing plays differently.
v0.5.6 Attack timings, and Classic Golem as designed
Changes
"When this attacks" now happens before the attack deals damage: Nature Titan, Badger and Honey Badger.
"After this attacks" now happens only if the attacker is still alive: Prem Panther, Boots on the Ground and The Propagation's Wasp and Hornet.
Classic Golem now transforms the Unit it attacks before the damage: into a Radiant Classic or Classic+ Unit, or a normal one from a Radiant Golem.
If Classic Golem destroys the Unit it transformed and survives, it may attack again.
v0.5.5 Resources in your hand, a Marketplace of your own
Changes
Resources go into your hand instead of a separate tray, and take up hand space there.
Playing or discarding a Resource gives you its Credits.
At the start of your turn the Marketplace offers you 3 cards of its own, with the same odds as before but never a Resource. Only you see and buy them.
Card text
Ocean Tsunami fills your hand with Resources instead of your Resource tray.
Call to Chaos (Scape Edition)'s Marketplace offer comes each turn instead of each cycle.
Spice no longer says it sells like a Resource.
v0.5.4 Meditative balance changes IV
Balance
Felinor Fuser is 3/3 (Radiant 6/6), up from 1/1 (2/2).
Conjure Bones' Embiggened version shuffles in 14 Bone Storms, down from 17.
Book of Nerf Nerfs 4 times (Radiant 8), down from 5 (10).
Catboy Maid SSR+ adds 1-2 to your Jade Counter (Radiant 1-4), down from 1-3 (1-6).
Joon Jorker Buffs 4 times (Radiant 8), down from 5 (10).
Anime Armor is 3/3 (Radiant 6/6), down from 4/4 (8/8).
Otherworldly Removal costs (3), up from (2).
Wondrous Wand's drawn cards cost (1), up from (0); its Radiant face's cost (0), and its Embiggened version draws 4, down from 5.
Trenful Trickster is 1/4 (Radiant 2/8), down from 1/5 (2/10).
Blood Moon costs (2), up from (1).
The Power to Punish costs (3), up from (2).
Spiritually 中国 costs (4), up from (3).
Radiant Saintess costs (2), up from (1).
Efficiency Dividend heals 3X (Radiant 6X), down from 4X (8X).
Medina Grifter is 3/1 (Radiant 6/2), down from 4/1 (8/2).
Changes
Indestructible Units can't be in Defense Position, and still never have Taunt.
Temporary can take a number: a Temporary X card counts down at the end of each of your turns and is discarded at 0.
A card cast on draw is not a card played, as an Echo's extra casts never were: Combo, Jackiestan Auctioneer and every card that counts or answers plays ignore it.
Tranquility exiles itself.
Knowledge Breaker no longer Nerfs cards in decks.
Felinor Fuser Discovers (2) Cost or less Felinor Units (Radiant (3) Cost or less).
Transmogulate replaces your hand and deck; Embiggened for (4), your board too. It no longer reaches your graveyard or exile.
KY's Test's Easy problems are four-digit sums and differences, its old Hard problems are Medium, and its new Hard problems are doctoral.
Devil's Pact's Radiant face replaces your cards with base Books of Flame.
Playtester adds a Book of Buff or a Book of Nerf at random, with no choice.
State of the Game is Immutable.
Magic Amplifier can be Embiggened for (2), adding a random Spell or Field Spell that deals damage to your hand.
Prep can be Embiggened for (2), also drawing the highest cost Spell from your deck.
Anime Armor can't take more than 1 damage at a time either.
Dropshipping gives its cards Temporary 2 instead of Brittle 2.
The Power to Punish deals Pierce damage.
Spiritually 中国 does all three of its effects, and its Radiant face is printed in English.
Radiant Saintess's Radiant face has Reborn and no longer makes your hand Radiant.
Book of Buff's normal face only Buffs a permanent.
Claude's Datacenter adds its card with an Activate instead of at the end of your turn.
Felinor Fuser and Dropshipping are now complicated cards, so Shockwave447 can give them.
v0.5.3 The Starship's new look
Changes
A Dormant Starship arrives in the middle of your backrow when a zone there is open, then in the middle of your unit row.
In play a Starship shows the Starship Pieces fused into it instead of rules text: hover or long-press one to see its card.
Every Starship wears art of its own that changes with its pieces and its launch, and keeps it through every fusion.
Card text
Dormant Starship's text is shorter: its Dormant line, its fusion and its Activate; the Starship and Launch tips hold the rest.
Technical changes
The practice AI now builds its decks with Stinkyscape cards too.
Keyboard shortcuts now show in tooltips, the command menu and the home page footer, with ⌘ on Apple devices and Ctrl elsewhere.
v0.5.2b Printed trigger conditions hold
Fixes
Prison captures only when your opponent plays a Unit, as printed, never on your own plays or their Field Spells and Traps.
Imprisoned Ship Smith and Imprisoned Cosmality answer only their own awakening, not another card's or a launched Starship's.
A trap's text fused onto a Unit springs only when that trap would.
Copying a fused card with Paul Allen's Ghost's text costs the Ghost's discards to target, as the fused card does.
v0.5.2 Stinkyscape's first pass
Changes
A Frozen card can't use its Activate until it thaws.
A Dormant card that awakens, a launched Starship included, can't attack that turn.
Equip cards can't be played onto a Dormant card.
A Unit with Flying summoned by an effect lands in your backrow when your unit row is full.
Anomaly Found! picks its Anomaly as it reaches you, and shows that Anomaly's code, such as FO or AN, as its text.
The Marketplace no longer offers the Dormant Starship.
Technical changes
On a phone, small buttons, links and fields take a tap across a whole fingertip.
Tutorial lessons can no longer be lost: your hero never falls below 1 Health.
Menus fade into one another instead of cutting; games, replays and Reduce motion stay as they were.
v0.5.1 Buffs on the field skip a paid Tribute
Changes
A Buff or a Nerf on a card on the field no longer changes its Tribute, which was paid when it was played.
A Buff or a Nerf on Gachaholic on the field no longer changes its Lucky while it is not Radiant, its Cry having run.
Fixes
A Buff or a Nerf that changed a card's Tribute in your hand or deck now changes the Tribute its play asks for.
v0.5.0 Stinkyscape
New
The Stinkyscape set: 176 cards and 52 tokens join the deck builder, the Almanac, random decks and every card pool that names no set.
Dormant cards, Starship Pieces that fuse into a Starship you launch, and an in-match economy of Resources, Credits and the Marketplace.
Anomalies that swap your board for another, Quests in stages, the starscape map and two new ways to end a game: voted out and fled.
Four new tags: Drone Core, Weapon, War Doctrine and Swarm.
Changes
KY's Trial, and every card that picks from a pool of every set (Conjure KY, Call to Chaos and the like), can now offer Stinkyscape cards.
The computer opponent plays against every Stinkyscape card but deals itself none of them for now.
Card text
Call to Chaos (Core Edition), (Classic+ Edition) and (Meditative Edition) link the two Stinkyscape Editions their text names.
Meditative+
The Meditative+ set, 26 cards and 4 tokens, shipped in v0.4.0, with a new tag, Potion.
Technical changes
The economy is live: a new account starts with the 39 cards of the three practice decks and earns the rest from games, quests, set tracks, packs and tokens. Every card you own stays yours; the six full-art faces are earned like any Epic cosmetic.
v0.4.12d Infinite Reserves draws a card
Changes
Infinite Reserves draws 1 card when played; its Radiant face still draws 3.
v0.4.12c Flickered tokens keep their size
Fixes
A token summoned at a size (the Bread Token's 5/5 and its Armor) keeps it when it is Flickered, instead of coming back as a 0/0 that dies at once.
Radiant Shadowstep's copies of a flickered token carry its size and Armor too.
A Radiant Ghoul Token that Harmony Spirit set to a size returns, Flickered or brought back by Reborn, at the size it was summoned (doubled), not the size it was set to.
v0.4.12b Showdown and Prestige are Tradable
New
Tradable: in your main phase, shuffle the card from your hand into your deck and draw a card, at no mana. One Trade per turn.
Changes
Showdown is Tradable.
Prestige is Tradable.
v0.4.12 Five new tags, and four cards lose one
New
The Terminus tag, on Ceaseless Void.
The Quest tag, on In Too Deep.
The Otherworldly tag, on Otherworldly Removal.
The Other-Origins tag, on Execute, Brawl and Blade Storm, the cards Otherworldly Removal adds.
The Jelly Bean tag, on Glowy Jelly Bean, Blood Ridden Glowy Jelly Bean, Knockoff Temu Glowy Jelly Bean and GIGA Glowy Jelly Bean.
Changes
Felinor Feelings and Friend of Felinors lose the Felinor tag; the Felinor Tokens they summon keep it.
Fruit Tree and Organic Produce lose the Fruit tag, so a random Fruit is never one of them.
Mulch Muncher no longer costs less for Fruit Tree or Organic Produce, and Organic Produce no longer makes them Radiant.
Tatches the Totem no longer summons itself when you play Felinor Feelings or Friend of Felinors.
Technical changes
The statistics page has a Sets tab: each set's win rate, its best and worst card, and the strongest and weakest cards of the patch.
The statistics page has a patch picker, steps to the patch before and after, and no longer shows the daily test runs.
The practice AI no longer stalls a game by replaying free cards it doesn't need before a winning attack.
Pick a set to get more cards from when you challenge a friend to All Random, accept a challenge, or start a Duos game on a random deck.
Deleting a deck, a trio or a custom card, or removing a friend, now happens at once and shows a toast with an **Undo** button for 8 seconds, instead of asking first.
The turn clock, prices, wallets, bars, ranks and stats no longer shift as their digits change, and headings break into even lines.
On a phone, swipe a card's or a pile's sheet down to close it.
Chat messages appear as soon as you send them; one that doesn't go through can be retried or discarded.
Menus show the shape of what is loading instead of a line of text.
The practice AI no longer loops forever on a free spell it can replay from its graveyard.
Menus open at once on what you last saw and refresh behind it.
Screens open faster: the game starts fetching a screen as you point at, focus or tap its link.
On a phone, the deck editor's Undo, Redo and cosmetics buttons sit beside Back, so the card pool starts on the first screen again.
v0.4.11b Prestige needs a card to De-Radiant
Changes
Prestige can be played only with a card to De-Radiant: a Radiant card on the field or in your hand, or for its Radiant face a Radiant enemy card on the field.
A face-down card does not count, since you cannot see whether it is Radiant.
Prestige can still be Traded with nothing to De-Radiant, and a Prestige that is cast still resolves.
v0.4.11 Uncovered Units are summoning sick
Changes
A Unit left on top when the card stacked on it leaves is summoning sick that turn, as if it had just been played. It still cannot attack again if it already attacked before it was covered.
Technical changes
The statistics page has a Daily runs tab: the game's daily full test run over the last two weeks, live, with what failed and how often.
v0.4.10b A Unit on a carrier counts on the field
Fixes
A Unit standing on a carrier now counts as one of your Units on the field for every effect, cost and count, and can be picked to take Plague Counters.
v0.4.10 Meditative+ balance changes III
Balance
Shrinking Felinor is 9/9, down from 9/11, and 18/18 on its Radiant face, down from 18/22.
Shrinking Felinor's Radiant face shrinks by 3/3, up from 2/3.
Felinor Fuser is 1/1, down from 3/3, and 2/2 on its Radiant face, down from 6/6.
API Key Fishing's Radiant face has a 4% chance, down from 5%, and 10% Embiggened, down from 12%.
Jungle Loser attacks at the end of every turn of yours, up from a 25% chance (50% on its Radiant face).
Jungle Loser has Can't attack.
Bauble Bubble has Brittle 1.
BOOM! Big Max has Crater.
Changes
AI Slop fuses only (1) Cost AI generated cards.
KY's Empty Notebook shuffles 3 random KY cards into your deck instead of drawing, Radiant ones on its Radiant face.
API Key Fishing's Radiant face adds a Radiant API Key Fishing to your hand.
Shrinking Felinor's Radiant face summons a base Shrinking Felinor.
Book Worm is a Plague card.
Devin Bot can summon Felinor Fuser, now a 1/1.
Card text
Supply Drop is renamed Jlockeed's Supply Drop.
v0.4.9 Immune to tribal tag based hate is an ability
Changes
Blue-Eyes White Felinor keeps its immunity to tribal tag based hate, now printed as an ability line instead of a keyword: no bold, no icon on the board.
As it is no longer a keyword, a Nerf can no longer take the immunity away.
v0.4.8 Fused Activates work separately
Changes
Each Activate on a card with several now has its own uses and cooldown, so using one leaves the others ready the same turn.
Clicking Activate on a card with several Activates opens a panel to choose which one to use.
v0.4.7 Trample only works on attack
Changes
Trample sends the excess damage to a hero only when the unit with it is the one attacking.
A unit with Trample that is attacked strikes back for its full attack and no longer damages the hero of the unit that attacked it.
v0.4.6 Buffs and Nerfs choose better
Changes
A Buff or a Nerf on a card on the field no longer changes its cost, nor a number only its Cry uses.
A Buff can give a Field Spell Indestructible, and a Spell or Field Spell that deals damage Pierce or Lifesteal.
On the field, a Buff places a Plague Counter on Corpse Plantation, The House or Forbiddenous Factory, and a Nerf removes one.
Buffs and Nerfs can now change Hinder's discard, Reoccurring Dream's and Eugenics' chances, Call to Arms' Units, Zao Gao's Rush Tokens and Outbreak's draws.
They can also change the cost CN in a Bottle, Claude's Datacenter, H1B Printer, Wondrous Wand and Grubby Gloves give the cards they add.
v0.4.5 Decks hold 25 cards
Changes
A deck holds 25 cards, not 20; a deck saved at 20 stays a draft until you add five.
Practice decks hold 25 and you own their new cards; Medium and Hard AI decks hold 30 and 35.
v0.4.4b Meditative+ balance changes II
Balance
KY's Papaya costs (2), up from (1).
The House costs (3), down from (4).
House Party costs (4), up from (3).
Felinor Feelings costs (2), up from (1).
Spa Day costs (3), up from (2).
AI Slop costs (3), down from (4).
Arch Mage is 4/8, up from 4/7, and 8/16 on its Radiant face, up from 8/14.
Fiery Waraxe has Rush.
Second Amendment Snake has Pierce.
Appropriations gives +(2X−1) Attack, 2X−1 Books, a 7X% chance or +(2X−1) Health, down from +2X, 2X, 8X% and +2X.
Appropriations' Radiant face gives +(4X−2) Attack, 4X Books, a 17X% chance or +5X Health, down from +4X, 5X, 20X% and +6X.
In Too Deep's quests need 4 permanents, 15 damage and totals of 13, up from 3, 12 and 10.
Changes
KY's Papaya always Discovers 4 cells, each from 2 random cells (3 on its Radiant face), and destroys the cards on its curve instead of exiling them.
The House's Cry places 3 Plague Counters on it, and its Activate spends one to summon the Right-house defender or Wrong-House Attacker you choose.
Felinor Feelings steals only Units.
Final Gambit cancels the hit instead of redirecting it to the enemy hero.
Straaza adds (3) Cost Units only.
Fickle E-Kitten asks at the end of your turn instead of the start.
CN in a Bottle's card costs (1) more, up to (4).
v0.4.4 Your choices stay private
Fixes
While you make a choice, your opponent sees only that you are choosing, not what kind of choice it is.
v0.4.3 Charge and Indestructible leave the random combat keywords
Changes
A random combat keyword is never Charge or Indestructible. Plastic Surgery, Zao Gao, the Conjure Rush Token cards, Keymaster Keenus and a Buff's keyword draw from the other 14.
v0.4.2 A graveyard card you can't play says why
Card text
No card plays differently: your own graveyard only says why a card it admits cannot be played.
v0.4.1 Meditative+ balance changes and Float
New
Float: the mana a player leaves unspent at the end of their turn. A card with "Float reduces cost" costs that much less.
Garage Sale, a (1) Spell AI generated card: fill your hand with Coins, then discard your hand.
Leg Day, a (3) Spell AI generated card: give your Units +5/+5.
Balance
Book of Buff buffs 4 times, down from 5, and 8 times on its Radiant face, down from 10.
Rollback costs (3), down from (4).
Last Hurrah costs (0), down from (1).
Aestheticize the Game costs (0), down from (1).
Meditative Journey and Journey Complete cost (1), down from (2).
GIGA Glowy Jelly Bean costs (7), up from (6), and gains "Float reduces cost".
Expedition12 loses (2) mana next turn instead of all of it, and its Radiant face has Cleave instead of Echo 1.
Expedition123 loses (2) mana next turn, then (3) the turn after, instead of all of it for two turns.
Devil's Pact is Indestructible with Spell Damage +1, +2 on its Radiant face.
A crafted Potion is a Spell with no stats and 4 points to spend, down from 7; a HUGE Potion has 20, down from 35.
Changes
YileGPT Tamed is now YileGPT, and its Death shuffles a YileGPT Prime into your deck.
YileGPT Unleashed is now YileGPT Prime, and Float reduces its cost.
Bread and Butter reveals when any player Floats and summons a Bread Token the size of the Float.
Bob's Plan lets you Discover the plan for Aestheticize the Game: a Spa Day, a Garage Sale or a Leg Day.
KY's Competition ends after 60 seconds, against the AI as in a match; the AI answers right 85% of the time, 93% Radiant.
Crafting offers 4 keywords, 2 hats and 3 effects to build from, as Kazakus does, and giving your hero Armor is no longer an effect.
Scratch Pad is coded in a text editor: type the card's code, and Craft makes it.
Spell Damage on a face-up Field Spell now adds to your Spells.
Fixes
Mountaintop Garden lets you play any card that isn't Radiant as Radiant for its extra price, not only Embiggen cards.
A lasting effect a Trap borrowed in a fusion waits while the Trap is face-down. Revealed or face-up it works, and the Trap still fires as a Trap.
v0.4.0e The Maestro's button shows its real numbers
Card text
The Maestro's Activate button shows the Plague Counter price and exile count it will use, as other cards change them. The ability itself is unchanged.
v0.4.0d Zephyrs is spelled Zephrys
Card text
Zephyrs is renamed Zephrys, spelled like Zephrys Zealotism. Nothing plays differently.
v0.4.0c Your opponent decides on their own turn
Changes
Your opponent makes Pickle's three choices at the start of their next turn, or at once if you cast it on their turn.
When Income Tax reveals on your turn, your opponent chooses the card they keep at the start of their next turn.
In Too Deep's reward G makes your opponent discard 2 cards of their choice at the start of their next turn, or at once if the quest completes on their turn.
v0.4.0b Five more Humans
New
MC Tech is a Human.
Clip-Farming Critikal is a Human.
Medina Outfitter is a Human.
Medina Enforcer is a Human.
Playtester is a Human.
v0.4.0 Meditative+
New
The Meditative+ set: 26 cards and 4 tokens join the deck builder, the Almanac, random decks and every card pool that names no set.
Changes
KY's Trial can offer the Meditative+ set.
CN Tech and NA Tech pick their cards from win rates the AI measured on this patch's cards, no longer at random.
Technical changes
The card in a card's statistics popup keeps its shape instead of stretching.
A card's statistics popup can show its Radiant face beside the normal one, links to the card in the Almanac, and shows the tokens it makes.
On a phone, the deck builder's Sort menu now has a name screen readers announce, and the practice difficulty buttons are easier to tap.
Meditative
The Meditative set, 102 cards and 30 tokens, shipped in v0.3.0.
Technical changes
The Rust rewrite (v0.3.0): the rules engine, the cards, the AI and the server were rewritten in Rust, and your browser runs the same engine as WebAssembly. Games play as they did before.
The practice AI kept training: no Core, Classic or Classic+ card is barred from its decks any more, and it plays most Meditative cards too.
Usernames: every player has one, shown wherever a player is named, and you can sign in with it.
Leaving a practice game can save it, to resume later from the practice menu.
24 emotes, 8 of them dealt to each player each game.
Every Legendary and Mythic opens its play with a few bars of music of its own, and every Unit has a line to speak as it attacks.
The music no longer switches to a theme when a Legendary or Mythic is played: its own few bars play, then the station carries on.
Replays: watch your finished games again, step by step, share a turn as a GIF, and download a game as a file to attach to a bug report.
Play together: friends, chat, challenges, watching and shared replays, and Duos co-op against an AI team.
Every token says so: its type line reads Token Unit or Token Spell, and on the board and on small cards it wears a Token mark.
v0.3.5 Radiant numbers set at double
Balance
Radiant Stockpile draws 4 and heals 4, down from 5 and 5.
Radiant Knockoff Temu Glowy Jelly Bean makes 4 random cards among your deck, hand and board Radiant, down from 5.
Radiant True Strike deals 8 damage, down from 9.
Radiant Fig of Life heals your hero 40, down from 50.
Radiant Cookie Guild recruits 2 Units, down from 3.
Radiant Plague Bringer Goliath draws 2 cards, down from 3.
Radiant Crop Dusting places 2 Plague Counters and draws 2 cards, down from 3 each.
Radiant Nuestro hogar, nuestras tumbas heals your hero 6, down from 8.
Radiant Solarius has Spell Damage +4, down from +5.
Radiant Solarius Prime has Spell Damage +6, down from +7.
Radiant Normal Grape draws 2 cards, down from 4.
Radiant Introspection heals your hero and Units 6, down from 8.
Radiant RCTA (CN) gives a non-CN permanent +4/+4, down from +5/+5.
Radiant Dud deals 4 damage, down from 5.
Radiant Unan has Armor 6, down from 7.
Radiant Meditative Journey chooses up to 4 cards in your hand, down from 5.
Radiant Wishing Well has a 10% chance, the same as its normal version, down from 12%. It keeps Lucky 1.
Radiant University Buffs each of your other permanents 4 times, down from 5.
Changes
Efficiency Dividend's damage choice deals X damage, and 2X on its Radiant version, where it dealt X+1 and 2X+1.
Radiant Gary the Gambler flips 10 coins and gains +1 Attack per heads and +1 Health per tails, where it flipped 7 at +2 each.
v0.3.4b Eight cards buffed
Balance
Field of Dreams costs (2), down from (3).
Mulch Muncher costs (5), down from (10). Each Fruit you've played still makes it cost (1) less.
Temporal Rift costs (0), down from (2).
Aluneth: the 3 cards it draws at the end of your turn each cost (1) less.
Changes
Malzahar's Recycler discards its 2 random cards when you Activate it, once a turn, instead of at the end of your turn, and still draws for them.
Ivory Tower: Aura: Your Units have Flying and Stack, in your hand as on the field, so they can be played onto an occupied zone or into an empty backrow zone.
Ever Growing Tree: its Activate Discovers a Field Spell to fuse into it, a choice of 3 where it was 2.
Money Machine: at the end of your turn it shuffles a The Coin into your opponent's deck, and nothing into yours.
Money Machine: its Activate, once a turn and yours alone, shuffles a The Coin into your deck (Radiant: a Radiant one). It no longer costs mana or Tributes it, and your opponent can't use it.
v0.3.4 A balance pass over 18 cards
Balance
Siphon Squad costs (3), up from (2).
Silly Silas costs (4), up from (3).
Zephyrs costs (1), up from (0).
J-lease J-Jungle EX-plorer costs (3), up from (2).
Combo-Index costs (3), up from (2).
Simplicity Audit costs (3), up from (2).
Permanent Upperclassman costs (4), up from (3).
饕餮 is a 2/2, down from 8/8, and a 4/4 Radiant, down from 16/16.
Blood Ridden Glowy Jelly Bean makes you lose 7 health, up from 5.
Jlockeed's Weapons gives your Units +3 Attack, down from +4, and +6 Radiant, down from +10.
Book of Blood deals 4 damage, down from 5, and 8 Radiant, down from 10.
Jlockeed Shredder-10 is a 6/10, down from 8/10, and a 12/20 Radiant, down from 16/20.
Radiant Jlockeed Shredder-10 deals 4 damage to each enemy at the end of your turn, down from 5.
Top Loser, Jungle Loser, Mid Loser and Bot Loser are 4/4 (Radiant 8/8), down from 5/5 (Radiant 10/10).
Support Loser is a 0/4 (Radiant 0/8), down from 0/5 (Radiant 0/10).
Mid Loser's Heads gives it +4/+4, down from +5/+5.
Mid Loser gains −2/−2 on Tails, down from −3/−3.
Bot Loser gains +4 Attack (+8 Radiant) whenever it destroys a Unit, down from +5 (+10 Radiant).
Call to Chaos (Meditative Edition) adds 2 CN cards, down from 3, and gives your hero 6 Armor and heals it 6, down from 8.
Appropriations' Culture has an 8X% chance, down from 10X%, and 20X% Radiant, down from 25X%.
Radiant Appropriations' Military gives +4X Attack, down from +5X, and its Healthcare +6X Health, down from +7X.
Changes
CN in a Bottle costs (1) and is Cast on draw: drawn, it adds a random Radiant card to your hand. In your hand any other way, playing it does the same.
Snom Bunny Mind Control steals only an enemy Unit, no longer a Field Spell or Trap.
True Craft a Card exiles itself once it has crafted its card.
Card text
CN in a bottle is renamed CN in a Bottle.
Fixes
Siphon Squad no longer lowers your opponent's Attack while it is set and unrevealed: its aura starts once it is revealed.
v0.3.3c Embiggened cards
Card text
Cards with two prices now say Embiggened (N) for their dearer version, and the cheaper one is their normal version. Nothing plays differently.
v0.3.3b Standardize Jlockeed spelling
Card text
Five cards spelled Jlockheed now spell it Jlockeed, like Core's two. Nothing plays differently.
v0.3.3 Meditative patch notes, round 1
Balance
The House costs (4), up from (3).
Exile costs (2), up from (1).
Felinor Feelings costs (1), up from (0).
First Day of 学校 costs (1), up from (0).
Doctors Orders costs (2), up from (1).
K-Pop Fanatic costs (2), up from (1).
Brawl costs (3), up from (2).
Claude's Datacenter costs (3), up from (2).
Crop Dusting costs (1), down from (2).
Fruit Tree costs (3), up from (2).
H1B Printer costs (3), up from (2).
Income Tax costs (3), up from (2).
Malzahar's Recycler costs (1), down from (2).
Spiritually 中国 costs (3), up from (2).
Pareto Optimality costs (3), up from (2).
Jlarna costs (4), up from (3).
Aluneth costs (2), down from (3).
Palantir costs (2), up from (1).
CN Flea Market costs (1), up from (0).
Showdown costs (1), down from (2).
Juicy Kumquat Melon costs (2), down from (4).
Bigot is a 4/1, down from 6/1, and an 8/2 Radiant, down from 12/2.
Clip-Farming Critikal is a 4/1, down from 5/1, and an 8/2 Radiant, down from 10/2.
Fear Mongerer is a 5/7, down from 6/8, and a 10/14 Radiant, down from 12/16.
Frostspatula is a 7/3, down from 10/3, and a 14/6 Radiant, down from 20/6.
Volatility is a 1/1, down from 3/3, and a 2/2 Radiant, down from 6/6.
Tommy Tempo is a 5/5, down from 9/9, and a 10/10 Radiant, down from 18/18.
Radiant Duplicating Felinors is a 6/8, down from 6/9.
Radiant Corpse Eater is a 4/4, down from 6/6.
Radiant Rampaging Rhino is a 10/18, down from 11/20.
Radiant Empty Plot is a 0/6, down from 0/8.
Radiant Bunker is a 10/20, down from 10/30, with Armor 6, up from Armor 5.
Radiant Jlockeed's Headquarters is a 0/40, down from 0/50.
Radiant Buff Billy is a 6X/6X, down from 7X/7X.
Auspicious Rock gives Jade 75% of the time, up from 70%, and Red Jade 5%, down from 10%.
Catboy Maid SSR+ adds 1 to 3 Jade, down from 1 to 4, and 1 to 6 Radiant, down from 1 to 10.
Withering Storm Nerfs 5 cards, up from 4.
Expedition123 makes you lose all your mana for 2 turns, down from 3.
Efficiency Dividend deals X+1 damage, heals 4X or gives X mana next turn; Radiant, 2X+1 damage, 8X healing or X+1 mana.
The True Sheep's Discovered card costs (1), and (0) Radiant.
Disruptive Disruptor's Radiant face draws 2.
Changes
Silly Silas now rotates cards into Locked zones.
Palantir steals any (1) Cost Spell your opponent plays and casts it for you, its choices random but in your favour.
Radiant Palantir steals up to 3 (1) Cost Spells, then Tributes itself.
CN Flea Market also sells each card Radiant, at its Radiant price.
Book of Vital Kill ends your turn; its Radiant face no longer adds a Book of Flame.
KY's Papaya's points are each chosen from 3 random cells, and its curve is drawn across the board.
KY's Test's Hard problems are harder, and the KY's Gift it rewards costs its printed (4).
KY's Gift is an Activate instead of a start of turn effect.
KY's Trial works across every set: Discover one of 3 sets, then one of 3 numbers in it.
Mutate Spell's base face can be used once a turn; its Radiant face exiles enemy permanents instead of fusing them.
Plague Doctor's base face also places a Plague Counter on itself before it deals damage.
Prestige makes the next card you play this turn Radiant; its Radiant face clears only the enemy cards on the field.
Prestige no longer adds an AI generated card.
Windfast gains Rush and summons a random Unit from your hand.
Jackiestan Auctioneer counts and reveals only on cards its controller plays.
Tesla zaps only the Unit that reveals it.
Legion of the Hungry is a Spell instead of a Field Spell.
Showdown needs an empty lane.
The Power to Thrive's last option reduces the Cost of a card in your hand by (1), or (2) Radiant, instead of giving mana.
University buffs your other permanents, no longer itself.
Tommy Tempo loses all your mana as it enters and gains +1/+1 for each mana lost, +2/+2 Radiant.
Turtinator can be activated once a turn.
Twice Forward One Step Backwards is Animated, a 0/1 (0/2 Radiant), and fuses in a copy of the card, leaving the card where it is.
Volatility gains Cry: Buff this.
Disruptive Disruptor gains Cry: Draw 1.
Ever Growing Tree lets you choose which of 2 random Field Spells to fuse into it.
Jilliax can be played for (3) to gain Equip.
Eugenics exiles every card in your deck that costs (2) or less; its Radiant face makes every card left Radiant.
Plague Crawler can place its Plague Counters on itself.
Corpse Plantation places its Plague Counters with its Cry, and its Activate lets you play one Unit from your graveyard.
Death by 1000 cuts, Moths to the Flame and CN-Virus gain Pierce.
Book of Flame gains Trample.
Fiery Waraxe gains First Strike.
Jlockwork Machine gains Rush.
Rampaging Rhino gains Rush and Windfury; its Radiant face has First Strike, Rush and Windfury instead of Trample.
Devin Bot loses Reborn.
Bauble Bubble loses the Fruit tag, and Juicy Kumquat Melon gains it.
YileGPT Tamed is a Catalyst and YileGPT Unleashed a Prime, so Prime pools can offer it.
Yile's Virus and AI Girlfriend lose the Acclaimed tag.
Card text
Silly Silas's Radiant text is shorter; it plays the same.
Expedition1234 is renamed Expedition123.
v0.3.2b University's Buffs capped
Balance
University's number of Buffs can be Buffed up to 5, its Radiant value, and never past it.
Fixes
An Activate ability Buffed past 100 uses is used at most 100 times a turn, so a University that keeps Buffing itself no longer stalls the game.
v0.3.2 Card wording consistency
Changes
K-Pop Fanatic Allures the enemy permanent it chooses: if you have no room for it when you steal it, it is destroyed.
Card text
Anti-oneshot Armor reads at a time, matching Anime Armor; nothing plays differently.
Cards that draw say Draw 2, never Draw 2 cards.
Every card that makes a player discard now says the discard is random, as it always was.
Mega Church steals, as Snom Bunny Mind Control does, and Jade Beauty's Allure says it steals the Units it charms.
The Radiant faces of Snom Bunny Mind Control, K-Pop Fanatic and Mega Church say make it Radiant, and Expedition12 says Make a card in your hand Radiant.
Golly Bob Howdy, Polymorph and Mushroom Power say adjacent, as Hit Job and Collateral Damage do.
Death Boil, Normal Grape and Large Grape print one sentence: deal damage to an enemy or heal an ally.
Attack and Health are capitalised on every card, and Mid Loser and Bot Loser gain their stats as other Units do.
Gravedigger returns a card from your graveyard to hand, and Call to Arms recruits Units of (1) Cost or less, as Cookie Guild does.
Permanent Underclassman and Upperclassman summon a (1) and a (4) Cost Unit, and Upperclassman's Death says the fusion goes to your hand.
Rotten Grape says Lose 5 health, Jlockeed Shredder-10 hits each enemy, Fed Fauci places its Plague Counter and Claude's Datacenter adds an AI generated card.
Fortify Mind says who beats whom in one short sentence, and The Maestro names your opponent's field, hand, deck and graveyard.
Jade Beauty no longer repeats what Allure does, which the keyword's glossary line says; Jungle Loser's Radiant face drops its reminder in brackets.
Over forty cards say the same in fewer words, so no card's art shrinks to make room for its text. Nothing plays differently.
Reach the Summit, Heroic Power, Combo-Index, Mind Games, Fortify Mind, YileGPT Unleashed and Call to Chaos show their first lines and …; hover one to read all of it on its left.
Tesla, Jade Beauty and Jlockeed's Evil Blueprints keep a reminder or a line of flavour after their …, there to read when you hover them.
v0.3.1 Radiant numbers stay on the Radiant face
Changes
Blade Storm's base face always stops after 30 rounds; a Nerf or a Buff moves that cap on its Radiant face only.
Fixes
A Nerf, a Buff or KY's Constant on a card that is not Radiant no longer lands on a number only its Radiant face prints.
v0.3.0c Keyword update
New
Five keywords: Ranged, Flying, Cloaked, Crater and Flashback.
Combat keyword: the name of the keywords a random keyword comes from, eighteen of them, listed in the glossary.
Changes
Random keywords now come from the combat keywords, which adds Flying, Ranged, Indestructible and Spell Damage +1.
Immutable: while it is in play, Spells, Field Spells and Field Traps can't target it.
Vanilla returns a Unit to the attack and health printed on its face; one that would die from it stays at 1 health.
Prejudiced Postdoc's Vanilla copy no longer keeps the target's buffs.
Keymaster Keenus has Equip and an Aura that gives it 5 random combat keywords (Radiant 10), in place of every keyword and its Radiant Death.
Knowledge Breaker and Knowledge Breaker Prime: "Aura: Your Units have Cloaked."
Paranoia: "Aura: Your Spells have Cloaked." A Spell you set costs its own price and reveals when you choose.
Radiant Paranoia: "Spells you reveal have Echo +1."
Cloaked Toe Cracker has Cloaked, and its Aura never makes a Cloaked card free.
Doom Shroom has Crater in place of "Lock this zone."
Card text
Magnetic is now called Equip.
Plastic Surgery, Zao Gao and the Conjure Rush Token cards say "random combat keyword".
v0.3.0b Zephyrs draw on every set
Changes
Zephyrs and Zephrys Zealotism no longer name a set: each draws on every non-token card of every shipped set but itself, Meditative included.
A set that ships later joins them the day it ships.
Zephyrs may offer Zephrys Zealotism, and Zealotism may deal Zephyrs.
v0.3.0 Meditative
New
The Meditative set: 102 cards and 30 tokens join the deck builder, the Almanac, random decks and every card pool that names no set.
Card text
Call to Chaos (Core Edition) and Call to Chaos (Classic+ Edition) link the Meditative Edition their text names.
Classic & Classic+
Two new sets, Classic and Classic+, then their first balance patch and the Heroic Power rework. From v0.2.5f to v0.2.7b, cards of the earlier sets were reworded and Nerf and Buff could tune more.
Technical changes
A ranked ladder with Grape tiers and a global leaderboard.
The Card Almanac: browse every card, tokens included, with no account.
Patch notes and card history: this page, and a History section in every card's detail view.
A public stats page with card win rates.
Background music and a main menu theme.
Emotes, Units that land with a slam, and rematch and double-or-nothing offers after a game.
Settings in Gameplay, Visuals and Audio tabs, kept with your account.
v0.2.7b Nerf and Buff
Card text
The two tuning keywords are renamed Nerf and Buff on both faces of every card that prints them, with their numbers kept.
Radiant Steady Shot, one of Heroic Power's powers, now says it permanently deals 2 more damage.
The cards play as before.
v0.2.7 Heroic Power's numbers belong to its power
Changes
Nerf, Buff and KY's Constant reach only the numbers of the power Heroic Power has now.
A number of another power keeps its tuning until a reroll brings that power back.
Thirteen numbers only a base face prints, Life Tap's damage among them, are tuned on the base face only.
v0.2.6 More numbers to tune
Changes
111 more numbers on 80 cards can be moved by Nerf, Buff and KY's Constant: damage, healing, draws, Armor, mana, discounts, Heroic Power's powers and more.
Every card prints as before.
v0.2.5f Card text pass
Card text
Text only: no card does anything new.
Every Trap's condition reads “Reveals when”.
Cards such as Twinspell, Sheepish, Turtinator and Lava Golem say more plainly what they do.
GY is written out as graveyard.
v0.2.5e The Heroic Power rework
Changes
Heroic Power costs (0), and playing it uses nothing.
Each of its thirteen powers is an Activate that spends its (X), once per turn, and has a Radiant face.
Ping picks its target as it is activated, so you can drag it onto the target.
In play, Heroic Power shows only the power it rolled.
v0.2.5d Balance patch 1 follow-up
Balance
Divine Favor's and Rewind's numbers are tuned on the Radiant face only, the face that prints them.
Changes
A deck too short of other cards fills an opening hand with its Cast on Draw cards, which are cast as the game starts.
Radiant The Power to Punish marks every enemy Unit it will destroy.
Card text
Core cards no longer say “to a target”.
v0.2.5c Bounce is for permanents
Changes
Bounce now means only a permanent returned to hand from the field.
Seven cards, such as Reoccurring Dream, say “Return … to hand” again and play as before.
v0.2.5b Three new tags
New
Catalyst on Solarius and Felinor Flagbearer, Prime on the tokens their Deaths shuffle in, and Acclaimed on BOOM! Big Max and Wardrum.
Card text
Solarius-Prime is now Solarius Prime. No card plays differently.
v0.2.5 Classic and Classic+ balance patch 1
Balance
Exile costs (1), down from (2). Last Hurrah costs (1), up from (0).
Plague Nuke and Felinor Fuser cost (4), up from (3). Argusland costs (3), up from (1).
BOOM! Big Max has 13 Attack, down from 26. Radiant Joro is a 2/2.
More balance and text changes across Classic and Classic+: open the cards below.
Changes
Discards are random unless a card says you choose.
Bounce is the keyword for a card returned to hand.
Placing Plague Counters with no card named puts them all on one permanent you choose.
A Locked zone refuses only plays: a summon, a move or a return still lands there.
A transformed Unit keeps its zone and battle position.
Reveal: a revealed Trap shows face-up to both players and still fires.
v0.2.4 Rarity pass
Balance
Fifteen rarity changes across Core, Classic and Classic+.
Pocket Chaos costs (4), up from (2), and each Pocket Chaos it passes on costs (1) less, until one would cost (0).
Radiant Crop Dusting places 3 Plague Counters on each permanent and draws 3.
Card text
Plague Tokens are renamed Plague Counters.
Many Traps' conditions read “Reveals when”.
v0.2.3f Gary the Gambler buffed
Balance
Gary the Gambler's Cry, on both faces, flips one more coin: heads gives him Divine Shield, tails gives him Rush.
v0.2.3e Glitch
New
A hidden token, Glitch: once Glitch in the System or Lag in the System has been played, any card generated into a hand or deck has a tiny chance to be Glitch.
Played, Glitch resets the match, swaps the seats, lays two other games' boards on the field, or voids the match.
v0.2.3d Condition glow for more Core cards
New
The yellow “condition met” glow lights for more Core cards, such as Bread and Butter and Spiteful Stab. No card plays differently.
v0.2.3c Plastic Surgery, Craft a Card and two new effects
Balance
Radiant Craft a Card no longer draws a card.
Changes
Plastic Surgery can no longer be played with no Unit to target.
Crushing Walls shows its spiked walls closing in on lanes 1 and 5.
A card in your hand that Plague Chalice would counter wears a warning.
v0.2.3b Book of Wildfire turns the page
Changes
At the end of your turn, a Book of Wildfire in your hand becomes a different random Book (Radiant: a Radiant one), never Wildfire and never the Book it already is.
v0.2.3 Field Spells stop coming to life
Changes
The eighteen Field Spells v0.2.3 animated lose Animated and their unit faces.
Ivory Tower's fusion and Final Gambit's change from v0.2.3 stay.
An Animated card with no printed stats fights as a 0/1.
v0.2.2b Aimed random casts and Deft
New
The Deft keyword: a Unit with it can attack and switch position in the same turn. Deft Duelist has it; it joins the random keyword pool.
Changes
A random cast aims harmful picks at enemies and helpful ones at your side. Jogg's Box is unchanged.
v0.2.2 Animated Field Spells and Ivory Tower's fusion
New
Eighteen Field Spells, Masochism Mask among them, gain Animated and a unit face (taken away again in v0.2.5).
Changes
Ivory Tower fuses the first Unit you stack onto it into itself.
Final Gambit neither heals nor draws once its redirected hit has defeated the enemy hero.
v0.2.1 Mechanics changes
New
Every card that uses Plague Counters, then called Plague Tokens, gains the Plague tag.
Balance
Exile's base face counters a card of (2) Cost or less, up from (1).
Adaptive Growth's debuff matches its buff: −2/−2, and −3/−3 on its Radiant face.
Changes
Chaos Machine never Buffs itself.
Joro answers only a Spell's targeting.
Blade Storm casts Whirlwind until a Unit dies.
When a random pool picks a Grape, which Grape you get is rolled on the Grapes' own odds.
v0.2.0b Card text pass
Card text
Consistent words and house style across Core, Classic and Classic+ card text.
v0.2.0 Classic and Classic+
New
Two new sets: Classic, with 90 cards, and Classic+, with 78 cards and 38 tokens.
New keywords, among them Animated, Activate and Brittle, and the two tuning keywords now called Nerf and Buff.
Balance
Hit Job costs (3), up from (2).
Flood, Collateral Damage, Big Felinor, Snom Bunny Mind Control and Twisting Nether cost (4), up from (3).
Masochism Mask costs (1), down from (2).
Card text
New text for seven Core cards, among them Hinder, Sheepish and Bear Honeypot.
Every card writes a specific cost as “(N) Cost”.
Core
The first set: 100 cards and 9 tokens, joined by The Coin in v0.1.0c and the Ghoul Token in v0.1.1.
Technical changes
Hearthstone-style mana, combat and keywords on five lanes, with a backrow where Traps wait face-down.
Online play in Best of 1, Conquest (three decks, with a sealed deck pick before each game) and All Random.
Practice against an AI with three difficulties, with no account, and a four-lesson tutorial with a coach.
Procedural sound effects and a voice line for every card.
v0.1.1 Pierce, Deck and Tribute
New
The Pierce keyword.
The Ghoul Token.
Heroic Power gains an eighth power, Stitching.
Changes
An Indestructible Unit never has Taunt.
An X you choose is at least 1.
A face-down Trap shows its cost to both players.
Card text
Cards and screens say Deck and Tribute.
v0.1.0d The Radiant pass
New
The Jlockeed tag, on Jlockeed Shredder-10 and Jlockeed's Weapons.
Changes
Every Radiant face meets one standard and prints its whole text.
Radiant 4-mana 7/7 is a 14/14, Radiant Chaos Golem and Radiant Ceaseless Void are 20/20s, and Radiant Duplicating Felinors has 6 Attack.
A card that names other cards links them, so you can read them from its text.
v0.1.0c Call to Chaos and The Coin
New
The Coin: the player going second gets one.
Balance
Call to Chaos (Core Edition)'s Rush Token roll summons five Radiant Rush Tokens, not five 5/5s.
v0.1.0b Core balance changes
Balance
Right-house defender gains Taunt.
Radiant Saintess gains Reborn, and her Death, no longer her Cry, makes your other Units Radiant.
Radiant Rush Token is a 6/6, Radiant Sheep Token a 2/2 worth 3 Tributes, Radiant Felinor Token a 2/2, and Radiant Bread Token has Armor X.